![]() ![]() ![]() Characters don't exactly level at that point, but they add more story to their sheet, and get to change their banner before the next adventure. For instance, an adventure might begin with an NPC asking for help after their island was swallowed by a whale, and promising cookies as a reward that letter might have both both "whale" and "cookies" in its goal words.Īfter all the goal words have been used, or more than 8 stones have been drawn, the adventure ends. Goal words come from the "letters" which started the entire adventure. When those details are being written (again, depending on the stones), the player may or may not get to use a "goal word" in the description. Daniel Solis is raising funds for Do: Pilgrims of the Flying Temple - A Storytelling Game on Kickstarter Do: Pilgrims of the Flying Temple is a storytelling game about helping people and getting into trouble. A character might help someone and/or get into/out of trouble as a result, and the details might be written by the Storyteller or the Troublemakers. The Storyteller then draws three stones from a bag containing white and black stones (Do doesn't use traditional dice), and the ratio of white to black determines the outcome of the turn. In Do there is no "Game Master": instead, each player takes a turn (in clockwise order) being the "Storyteller", with all the other players being "Troublemakers" for that turn. ![]()
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